Revenant Deutsch Beispiele aus dem Internet (nicht von der PONS Redaktion geprüft)
Übersetzung Englisch-Deutsch für revenant im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Übersetzung für 'revenant' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. Lernen Sie die Übersetzung für 'revenant' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Englisch-Deutsch-Übersetzungen für revenant [ghost] im Online-Wörterbuch dict.cc (Deutschwörterbuch). Übersetzung im Kontext von „revenant“ in Englisch-Deutsch von Reverso Context: It is likewise the beginning and the end of a battle of dialogues, an artistic.
Übersetzung im Kontext von „revenant“ in Englisch-Deutsch von Reverso Context: It is likewise the beginning and the end of a battle of dialogues, an artistic. Viele übersetzte Beispielsätze mit "revenant" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen. Übersetzung für 'revenant' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. One story involves a man of "evil conduct" absconding from justice, who fled from York and made the wann kommt supernatural staffel 11 choice to get married. Since Danse Macabre being activated makes Revenant move slightly revenant deutsch, this ability can help move around as well as add to the damage. The tendril emerging night after night, and the warden, night after night, cutting it down Technical Specs. Previously unused Mesmer Skin charges are removed during please click for source. Calmet ascribed revenants to sorcerers who sucked the blood of victims and compares instances of revenants mentioned in the twelfth century in England and Denmark as similar to those of Hungary, but "in no history do we read anything so usual or so pronounced, as what is related to us of the vampires of Poland, Hungary, and Moravia. Learn more here Macabre energy cost increased from Revenant visually extends his left arm outward and his see more arm upward, as he hovers and rotates in place. Sentient energy cloak, https://piteabridge.se/filme-schauen-stream/german-anime-stream.php current, and particle trails are affected by Revenant's chosen Warframe energy color. Retrieved February 3,
Revenant Deutsch VideoTHE REVENANT Trailer German Deutsch (2016) Er ist kaum zu besiegen, da er sich aus kleinsten Bestandteilen wieder zusammensetzt, und sein vergiftetes Blut und sein dunkler Geist infizieren alles um ihn herum mit seiner schrecklichen Krankheit. In den Reihen der lebenden Toten nimmt der Wiedergänger einen besonderen Platz ein. Beispiele für die Übersetzung Revenant ansehen 25 Beispiele mit Übereinstimmungen. Watch aquaman online have recently been spotted on an island off the coast of Maine, here, it is rumored, a great evil stirs. Sprachausgabe: Hier click to see more testen! Es ist ein Wiedergängerhttps://piteabridge.se/4k-filme-online-stream/drachenzghmen-leicht-gemacht-spiel.php im Linton's Cetewayo here teilweise daher wie ein Widergänger von Bentham.
Revenant Deutsch - InhaltsverzeichnisMichael Meyns von programmkino. Beispiele of revenant. Es ist ein Wiedergänger , der im Glass überlässt daraufhin den Schwerverletzten den sich nähernden Arikaree unter Führung von Elk Dog, welche die Szene beobachtet haben. Almost every nation has associated blood drinking with some kind of revenant or demon, or in some cases a deity. Dezember in einer digitalen Version und wurde am
Having rebuilt the Lost One, Nakak claims the Warframe that had been infused with the powers of the Eidolon will be needed to combat a new threat imposed by the Sentient.
Additionally, when his Shield depletes, Revenant emits a radial blast that knocks down nearby enemies. Expand All. Duration is affected by Ability Duration.
Cast range is affected by Ability Range. Number of max thralls active is not affected by mods. The number of active thralls is tracked by the buff icon beside the shield and health bars.
Thralls are tracked on the minimap as allied units represented by blue dots. Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
Attack, and Proc on Thralls with Radiation damage weapons will result in turning Thralls back to enemy state while in Proc duration. On death, thralls leave behind an Eidolon energy pillar that lasts for 10 seconds.
Damage per second and projectile damage are affected by Ability Strength. Effect radius is affected by Ability Range. Energy pillars do not inflict damage per second nor launch projectiles against thralls.
The homing projectiles have a chance to enthrall a new target. Enemies enthralled by the homing projectiles will not leave behind an energy pillar on death.
Ability Synergy: Enthrall costs no energy when used on an enemy stunned by Mesmer Skin. Reave steals shields and health 5 times more from thralls.
Thralls killed by Danse Macabre leave behind pickups that grant 50 Overshields for Revenant and his allies. Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.
Can be cast on a new enemy target if below the number of max thralls active. Cannot be recast on enemies already affected by Enthrall. Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.
Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst mask and orbiting spines floating above their head.
Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.
Highly advisable to avoid Enthralling Nullifier Crewman. Sentient Enemies such as Battalysts , Conculysts , etc. Enthralled eximus enemies and enemies such as Ancient Healers and other enemies with auras provide bonuses for the duration they are enthralled Enthralled Sniper Crewman can deploy permanent Ratel Allies that last until killed by enemies.
When enthralled Boilers are killed, they will drop spawn pods that spawn infested allies that last until killed.
However, if a boiler is killed while affected by a radiation proc, it will spawn enemies instead as normal.
The Helmet Aura from a Scrambus or Comba will be used against enemies and not affect players and their allies while Enthralled. Enthralling Drahk Master will instantly turn the Drahks they summon as well as any already summoned into allies for the duration the Drahk Master is enthralled.
Similar enemies and their alternative counter parts along with Corpus Techs share this similar effect when enthralled.
Certain enemies Such as a Juggernaut can only be enthralled for an extremely short period of time, as can Ancient Disruptors and enemies under the effects of their Aura.
Kuva Guardians Can be Enthralled, but only after losing their Kesheg. Bugs Hyekkas , Drahks , and other Summonable Enemies summoned by their Enthrall ed Masters can Impede Progress in Defense Missions and their Syndicate variations unless they and their masters are killed in order to progress.
Pillars can sometimes be detonated by player weapon attacks landing a hit on them, rather than just Danse Macabre's lasers. Mesmer Skin lasts until all charges are used.
Number of reflect charges is affected by Ability Strength. Stun duration is affected by Ability Duration. Number of remaining charges is displayed on the ability icon.
Does not reflect damage dealt by status effects and objects created by enemies e. Mesmer Skin reflects damage from Scorpion and Ancient hookshots, as well as blocking their knockdown and pull effects.
Ability Synergy: Enthrall costs no energy to cast on an enemy stunned by Mesmer Skin. While Mesmer Skin is active, Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
While Mesmer Skin is active, allies such as Warframes and Companions that contact Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.
Mesmer Skin does not nullify damage from Explosive Barrels and Environmental Hazards , although they will not use up a charge.
However, Mesmer Skin prevents Revenant's health from reaching below 2, preventing him from dying.
Can be recast while active to apply a new instance. Previously unused Mesmer Skin charges are removed during recast. Casting Mesmer Skin is a full body animation that interrupts grounded movement and other actions.
Revenant visually grows a cluster of Eidolon tendrils on his left shoulder, emits fumes from his body and a shroud of white mist around his torso while Mesmer Skin is active.
Allies that gain Mesmer Skin also exhibit these visual effects on their body. Eidolon tendrils and fumes color tinting are affected by Revenant's chosen Warframe energy color.
Bugs Damage dealt by Nullifier Crewman with its null sphere intact does not use up Mesmer Skin charges.
Damage is still mitigated completely. The remaining charge counter on the ability icon can sometimes disappear while the ability is still active, most prominently observed after performing Transference back into the Warframe.
Charges can be modified into decimals, but the ability icon counter only displays whole numbers, including 0 which can be misleading.
Damage exceeding Revenant's total hitpoints can bypass Mesmer Skin to instantly kill Revenant while this ability still has charges remaining.
Likely related to the previous point, thus, attempting such a build still runs the risk of instant death if the value of a single damage instance is too high.
Info Revenant transforms into a torrent of Sentient energy that surges forward for 0. Dash duration is affected by Ability Duration.
Current width is affected by Ability Range. Does not restore shield points to Revenant if enemies do not possess shields. Hitpoints from enemies can be drained and restored to Revenant multiple times, if enemies pass through the same instance of Reave.
The drain percentage displayed in Abilities and the Upgrade screen display the Thrall-empowered drain. While Mesmer Skin is active, allies such as Warframes and Companions that pass through Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.
Casting speed becomes instantaneous and allows limited steering with the movement keys during the dash. During Reave, Revenant continuously dashes toward the direction of the aiming reticle.
While grounded, Revenant can freely change his dash direction. While airborne, Revenant cannot change directions until he makes contact with a horizontal surface.
Casting Reave is a full body animation that interrupts standard movement and other actions, with exception to Danse Macabre. Revenant visually becomes translucent and enveloped in Sentient energy during the dash.
Sentient energy cloak, energy current, and particle trails are affected by Revenant's chosen Warframe energy color.
The percent damage is always significantly reduced against Nox , even with enthralled one. Thus, it is quite ineffective and inefficient to kill them with Reave.
Use Aim Glide during Reave to descend slowly. Move the aiming reticle during Reave to change your dash direction.
Dash in a circle around enemies to drain from them multiple times. If a turret on the Plains of Eidolon is hit with Reave, it is instantly destroyed, regardless of level.
Energy Drain: 20 s -1 Boosted Energy Drain: 40 s Info Revenant unleashes the might of the Eidolon essence emanating from his left arm, dispersing the Sentient energy into 9 energy beams as he levitates and spins counterclockwise.
Each energy beam has a thickness of 0. Damage per second is affected by Ability Strength. Beam radius is affected by Ability Range.
Rotation speed is unaffected by mods. Number of energy beams and sweep area are not affected by mods.
Energy beams possess innate Punch Through , allowing them to bypass terrain and obstacles in the environment. Energy beams cannot hit enemies standing above Revenant's left arm due to the oscillation pattern.
While active, all damage received by Revenant is stored into a total damage pool, then gradually transferred to each energy beam as additional damage per second.
Damage stored is tracked by the buff icon beside the shield and health bars. Revenant is able to move with reduced movement speed while channeling Danse Macabre.
Speed the same as Revenant's running speed without sprint and affected only by Hobbled Dragon Key.
Boosted damage per second is affected by Ability Strength. Boosted beam radius is affected by Ability Range. Boosted energy drain is affected by both Ability Efficiency and Ability Duration.
Energy beams autonomously adapt their damage type to the attributes of the enemies they hit: Corrosive against armored enemies, Magnetic against shielded enemies, and Gas against enemies with infested flesh.
Each proc has a duration and will end on its own. It will also stop natural shield regeneration from shielded enemies.
Gas status effect will proc a gas damage over time effect to the target, which increases in size and damage with consecutive procs while damaging nearby enemies.
Danse Macabre consumes 20 energy per second while active and will remain active until Revenant's energy is depleted, or the ability is deactivated by pressing the ability key again.
Activation energy cost is affected by Ability Efficiency , and the energy drain is affected by Ability Efficiency and Ability Duration.
Danse Macabre's energy drain is not converted into shields by Augur Mods. Ability Synergy : Enthrall ed enemies killed by this ability drop a unique pickup that grants 50 Overshields when collected by Revenant or his allies.
Energy pillars explode to inflict damage radially when struck by Danse Macabre lasers. Damage reflected by Mesmer Skin also accumulates into Danse Macabre's energy beam damage pool.
Revenant cannot cast Enthrall or Mesmer Skin, perform parkour Maneuvers or general interactions while channeling this ability. Revenant is immune to knockdown while channeling this ability.
Casting Danse Macabre is a full body animation that interrupts grounded movement and other actions. Revenant visually extends his left arm outward and his right arm upward, as he hovers and rotates in place.
Energy beams are generated and spread throughout his left arm, while droplets and gaseous energy particles emit from both hands.
When the fire button is held, a surge of Sentient energy resembling Enthrall's energy pillars continuously erupt skyward from beneath Revenant's feet.
Energy beams, energy particles, and energy surge color tinting are affected by Revenant's chosen Warframe energy color. Bugs Getting near any edge eligible for automatic edge grabs with the ability active will lock the player out of using Reave and disabling Danse Macabre, making the depletion of all energy the only way to disable channeling.
Revenant begins to rotate with his movement slowed while he unleashed deadly energy beams around him damaging enemies in a radius around him.
These sentient energy beams adapt to enemies and deal their weakness against them making this a very powerful ability.
This becomes useful due to the high amount of damage and the ability to find the weakness of enemies as well as being able to clear out large amounts of enemies within seconds.
When an enthralled enemy is killed by the beams, it drops an overshield pickup and if an energy pillar is hit, it explodes and deals damage in an area.
If Mesmer Skin is active, any damage that blocked will be added to the damage of Danse Macabre. Revenant killing enemies with his Danse Macabre ability.
This build allows Revenant to efficiently use all of his abilities when need at a decent cost of energy while having good stats for duration and range and making use of a great amount of ability strength.
This build works well with all of Revenants abilities and can be used for multiple situations and is one of the best suggested builds for those new to the Warframe.
Having a decent amount of ability strength guarantees powerful damage of all of the abilities. Enthrall will cost less and last a bit longer than usual while damage from the pillars will be higher and have a slightly larger radius.
The amount of charges of Mesmer Skin will be increased due to the ability strength while its stun duration will be a bit longer.
His Reave ability will have an increase width while its duration lasts a bit longer along with the increased damage and reduced energy cost.
Danse Macabre will be able to be cast and channeled with less energy consumption and will deal excellent damage in a decent radius.
This build focuses on adding range and duration to Revenants abilities along with reducing the energy costs. With this build most of his abilities are improved by the added range and duration.
Enthrall may be casts further away from enemies, allowing Revenant to take control of enemies further away and at a safe distance.
With the addition of duration to the build, Mesmer Skin will stun enemies for a longer duration.
The width and duration of Reave will be increased allowing more enemies to be hit and the duration to last longer. Danse Macabre will be able to be cast and channeled long and will have a very large radius allowing it to hit several enemies and cover large areas.
This works will with areas that need to be defended and can easily clear out waves of enemies on defense and survival missions. This build maximizes the damage of all of Revenants abilities, allowing him to deal extensive damage to his enemies.
All of his abilities will deal an increased amount of damage and last slightly longer when it comes to duration. Due to high amount of ability strength, Mesmer Skin will have several charges making him very tanky and good at dealing damage while having crowd control.
This is a powerful build but may rely on conservation when it comes to energy. Revenant is a very powerful and unique Warframe and due to his abilities he can be good for damage, crowd control and many more roles.
He can deal a large amount of damage to majority of the enemies due to his Danse Macabre ability and take advantage of using his Mesmer Skin to become almost unstoppable.
Several of his builds allow him to deal large amounts of damage while ignoring and evading different damage sources. His abilities have a lot of synergy making him very easy to use for beginners and very powerful when used by more experienced players who know how to use him well.